For more information about versions of OpenGL ES, see the The example code in this class uses the OpenGL ES 2.0 APIs, which is the recommended API version Setup, drawing objects, moving drawn elements and responding to touch input. This class walks you through the basics of developing applications that use OpenGL, including OpenGL ES APIs provided by the Android framework offers a set of tools for displaying high-end,Īnimated graphics that are limited only by your imagination and can also benefit from theĪcceleration of graphics processing units (GPUs) provided on many Android devices. Screen, or are venturing into three dimensional graphics, you need to use a different tool. However, if you want more control of what your application draws on The Android framework provides plenty of standard tools for creating attractive, functional
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